
BANDAI SPIRITS
STORY
Shattering Factory and Plastic Model Stereotypes — Planting Seeds for the Future at BHC PDII Museum
September 2, 2025
At the Bandai Hobby Center (BHC), a plastic model production complex in Shizuoka Prefecture, a new factory named the Bandai Hobby Center Plamo Design Industrial Institute (BHC PDII, read "Bandai Hobby Center PD two") commenced operations on July 24, 2025.
The concept of the new facility is to be a “factory that fascinates.” Complete with a museum where visitors can observe the process of producing plastic models, the facility will serve as a base for conveying the appeal of manufacturing from Shizuoka to the world.
This feature tells the story of the birth of BHC PDII in two parts. (Read the first part here.) The second part covers a museum that completely changes how factories and plastic models are seen. Why was the factory built with a museum? Here, we showcase the passion of the project members.
Hirotake Taguchi (left) of the Hobby Marketing Department, Hobby Products Division /
Yukio Matsuhashi (right) of the Hobby Marketing Department and Hobby Creation Department, Hobby Products Division
Experiencing our dedication to manufacturing and the evolution of plastic models
The concept of the BHC PDII Museum is to “change how factories and plastic models are seen.” Due to a persisting old-fashioned image, factory work is not exactly considered a popular job. Furthermore, despite the growing number of users, plastic models continue to be seen as a niche hobby.
The aim of the BHC PDII Museum is to change these stereotypes regarding factories and plastic models. It is a facility where you can experience Bandai Spirits’ dedication to manufacturing, the evolution of plastic models, and the challenges behind them.

Creating a place to provide a more in-depth perspective on plastic models
If the goal is to have visitors see the conditions of the factory, a simple factory tour would probably suffice. However, this will not change the way factories and plastic models are seen.
For example, though it might seem like a complete product, even Gunpla is still evolving. We pour extraordinary passion into our ongoing endeavor to refine the series and achieve the ultimate Gunpla. These products are packed with the pride and passion behind not works of art but mass-produced products, as well as the craftsmanship and aspirations of BHC. Even the slightest recognition of this helps reveal the true essence of our plastic models and makes their appeal shine through all the more.
As such, the BHC PDII Museum is designed to give visitors a more in-depth perspective on plastic models through profound learning and discovery.

A unique hands-on program for aspiring Plamo Designers
To enhance the experience with a clear purpose, we framed it as a story in which visitors take on the role of aspiring “Plamo Designers” (employees who work in the factory). This concept ties in with our desire to turn factory work into a dream occupation, which we touched on in the first part of the feature. By calling those who create the value of our plastic models Plamo Designers, we connect the visitor experience with the work carried out here. This also allows us to brand the work as a profession by giving it a name. Of course, it is hard to spread the word about a profession that no one has ever heard of, but we believe that our passion will resonate with more than a few museum visitors.
To give visitors a more in-depth perspective on plastic models, the facility is divided into two areas: a study area and a laboratory area. First, in the study area, students learn about the manufacturing process of plastic models and BHC’s dedication to manufacturing. Then, they move to the laboratory area for a hands-on experience as a Plamo Designer, engaging in a series of processes, including design, coloring, mold design, molding, package design, and more. Between each experience, visitors are able to see the factory in actual operation, giving them an even deeper understanding of how plastic models are made. Through this series of experiences, we hope that visitors will come to appreciate both the impressiveness of Plamo Designers and the depth of plastic model manufacturing.

Tricky games that highlight the reality of manufacturing
What’s interesting about the Plamo Designer experience is that it’s not just a matter of making whatever you want. Visitors can experience purposeful manufacturing, where they can balance their goals with productivity, just like the workers at BHC.
Our plastic models are not works of art, but mass-produced products that we deliver to customers around the world. Therefore, in manufacturing, we must consider whether a product is profitable. To manufacture a plastic model to completion, the work is divided among various employees, who take on roles like planning and design. While each employee may have their own view, they try their best to coordinate with each other. The program was designed so that visitors can experience the reality of manufacturing and the satisfaction of each role, presented in a game format where they aim for high scores.
We want children who visit to come away wanting to work here when they grow up. To help them truly discover the fun of manufacturing, we created this hands-on space that offers authentic job experiences.

An experience for all to enjoy, from children to adults
Although one of our aims is to make BHC a dream workplace for children, the BHC PDII Museum is a facility geared toward people of all ages. We aimed to create content that everyone can enjoy, from children to adults. In some parts, we intentionally used terms that are a little difficult to understand.
We are targeting all generations because we believe that to fulfill the concept of “changing how factories and plastic models are seen,” it is essential to appeal to not only children but also parents. If a child now says that they want to work at a factory, we want their guardians to support and encourage them. To that end, we hope to attract visitors from a wide range of generations.

Manufacturing in Japan is Still Very Much Alive
We at Bandai Spirits put such special attention into the factory and museum because we want to activate the power of manufacturing in Japan. We believe that finding new ways to convey the appeal of manufacturing and new trajectories for its evolution will help energize Japan’s manufacturing industry. Moreover, we want to be the ones to create such success stories.
This is why we value the concept of “changing how factories and plastic models are seen” above all else. Given the abstract nature of the theme, we expect it will take many years to fully realize. Still, we believe that the concept is packed with reasons why we should try.
It would be the ultimate joy if, a decade or so from now, we were to learn that someone who discovered manufacturing through their experience at BHC PDII ended up creating the invention of the century.

WHAT'S YOUR “SPIRITS” Spirits at Work

To me, the spirit of our work is “planting seeds.” The process of transforming the image of factories and plastic models cannot be measured in terms of the number of visitors, nor can it produce immediate results. Even so, in the hope that the seeds we plant today will blossom and bear fruit in a decade or two to come, we continue to devote ourselves wholeheartedly to the museum, giving particular attention to how those seeds are sown.
Hirotake Taguchi of the Hobby Marketing Department, Hobby Products Division

For me, the spirit of our work is “grasping the essence.” In today's increasingly diverse world, I believe it is important to think through the essence of how things work and execute strategies accordingly. I try to take a big step as soon as possible, because if you grasp the essence of something at the beginning, you’re less likely to stumble.
Yukio Matsuhashi of the Hobby Marketing Department and Hobby Creation Department, Hobby Products Division
Affiliated departments and details are current as of the time of coverage (June 2025).
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